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Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts

CG Academy Workflow 2: Proceduralism


CG Academy Workflow 2: Proceduralism

This DVD is the first of a two part series that introduces Proceduralism within 3dsmax. Chris guides you through the concepts of a nodal architecture by looking at practical examples in 3dsmax , Maya and Houdini , and goes on to show how it is accessed in Max via its Stack interface. He then continues onwards to show how large and small elements can be instanced, and outlines important issues such as stack evaluation and topological dependency.

This DVD is aimed at a user of Fundamental to Intermediate level. It is intended to give a good grounding in the Procedural concepts and workflows in 3dsmax, and also as a strong foundation upon which the user can build their skills in DVD 2 in this series Procedural Techniques .

CH 01: What Is Proceduralism?
A brief introduction to the concepts that lie behind Proceduralism, such as Nodes, Parameters and Controllers.

CH 02: Working With Nodes & Proceduralism
To give us a broader insight into what a Procedural workflow is, in this chapter we take a brief look at the same procedural task tackled in 3 different packages, 3dsmax (of course), Maya and also Houdini.

CH 03: The Stack, Friend or Foe?
The Stack can be a daunting and confusing prospect to new users of 3dsmax and 3D software in general. Here we look at how it can be used to make our workflow easier and more flexible.

CH 04: Instancing & Referencing
An important feature of most Procedural systems is the ability to share and re-use nodes, parameters and controllers across the package. We look at what this offers us here...

CH 05: Base Objects & Conversion
All objects in 3dsmax are based on a number of core base geometry types, we look at them here and how we can convert between them at will.

CH 06: Working With The Stack
Here we return to the Stack to look at how it functions in more detail. How we can manipulate the modifiers to do what we want and gain mastery over this crucial 3dsmax interface element.

CH 07: The Modifiers
The Modifiers are the elements that we use to build our procedural systems via the Stack. Here we run through the functionality of each major group briefly.

CH 08: Passing It On & Topological Dependency
Some Modifiers and situations are such that they are totally dependant on the geometry and sub selections passed to them. We explore those issues here.

CH 09: Experimentation Without Risks
Finally we look at how a procedural workflow also allows us to experiment during our workflow with no real risk, and also how to use proceduralism to fix errors we may have made during modelling.

CG Acadmy 1: Interface and Workflow


CG Acadmy 1: Interface and Workflow - 200mb links!

This DVD introduces the 3dsmax user interface and its unique workflow. In the first half of this DVD you will be taken through all of the user interface elements of 3dsmax, and this exploration continues in the second section where Chris creates a simple scene that demonstrates many core features of 3dsmax.

This DVD is aimed at a basic level 3d user, someone with knowledge of how to operate software in general and with a basic understanding of 3d software concepts. It is designed to give the user an introduction to 3dsmax and not to 3d concepts in general. It is also of particular use to those moving over to 3dsmax from another 3d graphic platform.

Shkarko (Download)

http://rapidshare.com/files/162610882/CG_Academy_3DSMAX_Workflow_1_-_Basic_www.softarchive.net_.part01.rar
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Learn How to Crack Programs!



Includes files that walk you through the steps of cracking programs + cracking tools.

http://rapidshare.com/files/96810151/Learn.How.To.Crack.rar

Pass:
www.blackcoreforum.com

TOTAL TRAINING ONLINE. Adobe Photoshop CS3 ENHANCING DIGITAL PHOTOGRAPHS

The series begins with an introduction to Adobe Photoshop CS3 and then moves to an overview on how to organize your photos using Adobe Bridge. The lessons examine Photoshop CS3 many tools including Adobe's Camera Raw 4, layer alignment, and impressive image correction tools. You'll learn how to correct various kinds of flaws including color, noise and perspective, plus uncover amazing image effects that are sure to wow even the most advanced Photoshop
user.
Running Time: 6.5 Hrs
Project Files: Included
Highlights:
Learn how to utilize the power of Adobe Bridge to import, analyze, and organize your photos. Understand the camera RAW workflow. Uncover how to convert your files to DNG, how to adjust white balance, exposure, saturation, create magnificent monochromes and even edit your JPEGS and TIFFS non-destructively. Master some of the industry's revered retouching techniques. Clone and heal your images, enhance eyes, whiten teeth, smooth skin tones, and reduce wrinkles. Discover all the image adjustment tools inside Photoshop CS3 including the histogram, adjust levels and curves, brightness and contrast, and shadows and highlights. Find out how to create image stacks, align and blend your layers and use Photomerge to create seamless eye-popping panoramas.


Download(Shkarko):
http://rapidshare.com/files/84380135/agttoap3edp.nfo
http://rapidshare.com/files/84380843/agttoap3edp.part01.rar
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