3D Game Engine Design
Labels: E-Books
Demonstrates the engineering process required to design and build a real-time graphics engine to support physical realism. This book provides explanations and derivations of various concepts and techniques. The companion CD-ROM includes the source code implementations to help you understand the progression from idea, to algorithm, to working code. Computer gaming is far and away the fastest growing segment of the entertainment industry and game software runs on more PCs than word processors or web browsers. With ever more capable hardware available, increasing levels of physical realism are now attainable by designers of interactive 3D graphics. Game Engine Design is the first book to describe at a professional level the software design and implementation required for physically-based modelling in graphics. The author offers in-depth examination of the algorithms that allow developers to model game environments, illustrating these methods with actual source code implementations that readers can modify for their own purpose. This is a landmark book for programmers working in game and simulation design, interactive 3D graphics, and real-time 3D graphics engines. Features: * A rigorous book for the professional game or simulation developer * Written by the engineer behind NetImmerse, one of today's most powerful game engines * Fully describes the algorithms that drive some of today's most sophisticated games. * Carefully reviewed by leading figures in commercial game design, as well as influential university researchers in 3D graphics * Includes a section of full-colour images depicting the results achieved by applying some of the book's central concepts * Comes with a CD containing reusable, adaptable source code for all of the algorithms covered in the book and will include a complete game engine
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